"Alice laughed. 'There's no use trying,' she said: 'one can't believe impossible things.'
'I daresay you haven't had much practice,' said the Queen. 'When I was your age, I always did it for half-an-hour a day. Why, sometimes I've believed as many as six impossible things before breakfast.'
The 1872 sequel to Alice's Adventures in Wonderland finds Carroll's inquisitive heroine in a fantastic land where everything is reversed. Alice encounters talking flowers, madcap kings and queens, and becomes a pawn in a bizarre chess game involving Humpty Dumpty, Tweedledum and Tweedledee, and other amusing nursery-rhyme characters."